From dd5427baaf49f8de4355abeb6bc8c6dd14f74e25 Mon Sep 17 00:00:00 2001 From: René 'Necoro' Neumann Date: Wed, 7 Oct 2009 17:05:19 +0200 Subject: Initial check-in of files --- .vim/doc/NERD_tree.txt | 961 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 961 insertions(+) create mode 100644 .vim/doc/NERD_tree.txt (limited to '.vim/doc/NERD_tree.txt') diff --git a/.vim/doc/NERD_tree.txt b/.vim/doc/NERD_tree.txt new file mode 100644 index 0000000..c9c94e9 --- /dev/null +++ b/.vim/doc/NERD_tree.txt @@ -0,0 +1,961 @@ +*NERD_tree.txt* A tree explorer plugin that owns your momma! v2.6.2 + + + + + + ________ ________ _ ____________ ____ __________ ____________~ + /_ __/ / / / ____/ / | / / ____/ __ \/ __ \ /_ __/ __ \/ ____/ ____/~ + / / / /_/ / __/ / |/ / __/ / /_/ / / / / / / / /_/ / __/ / __/ ~ + / / / __ / /___ / /| / /___/ _, _/ /_/ / / / / _, _/ /___/ /___ ~ + /_/ /_/ /_/_____/ /_/ |_/_____/_/ |_/_____/ /_/ /_/ |_/_____/_____/ ~ + + + Reference Manual~ + + + + +============================================================================== +CONTENTS *NERDTree-contents* + + 1.Intro...................................|NERDTree| + 2.Functionality provided..................|NERDTreeFunctionality| + 2.1 Commands..........................|NERDTreeCommands| + 2.2 NERD tree mappings................|NERDTreeMappings| + 2.3 The filesystem menu...............|NERDTreeFilesysMenu| + 3.Options.................................|NERDTreeOptions| + 3.1 Option summary....................|NERDTreeOptionSummary| + 3.2 Option details....................|NERDTreeOptionDetails| + 4.Public functions........................|NERDTreePublicFunctions| + 5.TODO list...............................|NERDTreeTodo| + 6.The Author..............................|NERDTreeAuthor| + 7.Changelog...............................|NERDTreeChangelog| + 8.Credits.................................|NERDTreeCredits| + +============================================================================== +1. Intro *NERDTree* + +What is this "NERD tree"?? + +The NERD tree allows you to explore your filesystem and to open files and +directories. It presents the filesystem to you in the form of a tree which you +manipulate with the keyboard and/or mouse. It also allows you to perform +simple filesystem operations so you can alter the tree dynamically. + +The following features and functionality are provided by the NERD tree: + * Files and directories are displayed in a hierarchical tree structure + * Different highlighting is provided for the following types of nodes: + * files + * directories + * sym-links + * windows .lnk files + * read-only files + * Many (customisable) mappings are provided to manipulate the tree: + * Mappings to open/close/explore directory nodes + * Mappings to open files in new/existing windows/tabs + * Mappings to change the current root of the tree + * Mappings to navigate around the tree + * ... + * Most NERD tree navigation can also be done with the mouse + * Dynamic customisation of tree content + * custom file filters to prevent e.g. vim backup files being displayed + * optional displaying of hidden files (. files) + * files can be "turned off" so that only directories are displayed + * A textual filesystem menu is provided which allows you to + create/delete/rename file and directory nodes + * The position and size of the NERD tree window can be customised + * The order in which the nodes in the tree are listed can be customised. + * A model of your filesystem is created/maintained as you explore it. This + has several advantages: + * All filesystem information is cached and is only re-read on demand + * If you revisit a part of the tree that you left earlier in your + session, the directory nodes will be opened/closed as you left them + * The script remembers the cursor position and window position in the NERD + tree so you can toggle it off (or just close the tree window) and then + reopen it (with NERDTreeToggle) the NERD tree window will appear EXACTLY + as you left it + * You can have a separate NERD tree for each tab + +============================================================================== +2. Functionality provided *NERDTreeFunctionality* + +------------------------------------------------------------------------------ +2.1. Commands *NERDTreeCommands* + +:NERDTree [start-directory] *:NERDTree* + Opens a fresh NERD tree in [start-directory] or the current + directory if [start-directory] isn't specified. + For example: > + :NERDTree /home/marty/vim7/src +< will open a NERD tree in /home/marty/vim7/src. + +:NERDTreeToggle [start-directory] *:NERDTreeToggle* + If a NERD tree already exists for this tab, it is reopened and + rendered again. If no NERD tree exists for this tab then this + command acts the same as the |:NERDTree| command. + +------------------------------------------------------------------------------ +2.2. NERD tree Mappings *NERDTreeMappings* + +Default Description~ help-tag~ +Key~ + +o.......Open selected file, or expand selected dir...............|NERDTree-o| +go......Open selected file, but leave cursor in the NERDTree.....|NERDTree-go| +t.......Open selected node in a new tab..........................|NERDTree-t| +T.......Same as 't' but keep the focus on the current tab........|NERDTree-T| +...Open selected file in a split window.....................|NERDTree-tab| +g..Same as , but leave the cursor on the NERDTree......|NERDTree-gtab| +!.......Execute the current file.................................|NERDTree-!| +O.......Recursively open the selected directory..................|NERDTree-O| +x.......Close the current nodes parent...........................|NERDTree-x| +X.......Recursively close all children of the current node.......|NERDTree-X| +e.......Open a netrw for the current dir.........................|NERDTree-e| + +double-click.......same as the |NERDTree-o| map. +middle-click.......same as |NERDTree-tab| for files, same as + |NERDTree-e| for dirs. + +P.......Jump to the root node....................................|NERDTree-P| +p.......Jump to current nodes parent.............................|NERDTree-p| +K.......Jump up inside directories at the current tree depth.....|NERDTree-K| +J.......Jump down inside directories at the current tree depth...|NERDTree-J| +...Jump down to the next sibling of the current directory...|NERDTree-c-j| +...Jump up to the previous sibling of the current directory.|NERDTree-c-k| + +C.......Change the tree root to the selected dir.................|NERDTree-C| +u.......Move the tree root up one directory......................|NERDTree-u| +U.......Same as 'u' except the old root node is left open........|NERDTree-U| +r.......Recursively refresh the current directory................|NERDTree-r| +R.......Recursively refresh the current root.....................|NERDTree-R| +m.......Display the filesystem menu..............................|NERDTree-m| +cd......Change the CWD to the dir of the selected node...........|NERDTree-cd| + +H.......Toggle whether hidden files displayed....................|NERDTree-H| +f.......Toggle whether the file filters are used.................|NERDTree-f| +F.......Toggle whether files are displayed.......................|NERDTree-F| + +q.......Close the NERDTree window................................|NERDTree-q| +?.......Toggle the display of the quick help.....................|NERDTree-?| + +------------------------------------------------------------------------------ + *NERDTree-o* +Default key: o +Map option: NERDTreeMapActivateNode +Applies to: files and directories. + +If a file node is selected, it is opened in the previous window. If a +directory is selected it is opened or closed depending on its current state. + +------------------------------------------------------------------------------ + *NERDTree-go* +Default key: go +Map option: None +Applies to: files. + +If a file node is selected, it is opened in the previous window, but the +cursor does not move. + +The key combo for this mapping is always "g" + NERDTreeMapActivateNode (see +|NERDTree-o|). + +------------------------------------------------------------------------------ + *NERDTree-t* +Default key: t +Map option: NERDTreeMapOpenInTab +Applies to: files and directories. + +Opens the selected file in a new tab. If a directory is selected, a netrw is +opened in a new tab. + +------------------------------------------------------------------------------ + *NERDTree-T* +Default key: T +Map option: NERDTreeMapOpenInTabSilent +Applies to: files and directories. + +The same as |NERDTree-t| except that the focus is kept in the current tab. + +------------------------------------------------------------------------------ + *NERDTree-tab* +Default key: +Map option: NERDTreeMapOpenSplit +Applies to: files. + +Opens the selected file in a new split window and puts the cursor in the new +window. + +------------------------------------------------------------------------------ + *NERDTree-gtab* +Default key: g +Map option: None +Applies to: files. + +The same as |NERDTree-tab| except that the cursor is not moved. + +The key combo for this mapping is always "g" + NERDTreeMapOpenSplit (see +|NERDTree-tab|). + +------------------------------------------------------------------------------ + *NERDTree-!* +Default key: ! +Map option: NERDTreeMapExecute +Applies to: files. + +Executes the selected file, prompting for arguments first. + +------------------------------------------------------------------------------ + *NERDTree-O* +Default key: O +Map option: NERDTreeMapOpenRecursively +Applies to: directories. + +Recursively opens the selelected directory. + +All files and directories are cached, but if a directory would not be +displayed due to file filters (see |NERDTreeIgnore| |NERDTree-f|) or the +hidden file filter (see |NERDTreeShowHidden|) then it is not opened. This is +handy, especially if you have .svn directories. + + +------------------------------------------------------------------------------ + *NERDTree-x* +Default key: x +Map option: NERDTreeMapCloseDir +Applies to: files and directories. + +Closes the parent of the selected node. + +------------------------------------------------------------------------------ + *NERDTree-X* +Default key: X +Map option: NERDTreeMapCloseChildren +Applies to: directories. + +Recursively closes all children of the selected directory. + +Tip: To quickly "reset" the tree, use |NERDTree-P| with this mapping. + +------------------------------------------------------------------------------ + *NERDTree-e* +Default key: e +Map option: NERDTreeMapOpenExpl +Applies to: files and directories. + +Opens a netrw on the selected directory, or the selected file's directory. + +------------------------------------------------------------------------------ + *NERDTree-P* +Default key: P +Map option: NERDTreeMapJumpRoot +Applies to: no restrictions. + +Jump to the tree root. + +------------------------------------------------------------------------------ + *NERDTree-p* +Default key: p +Map option: NERDTreeMapJumpParent +Applies to: files and directories. + +Jump to the parent node of the selected node. + +------------------------------------------------------------------------------ + *NERDTree-K* +Default key: K +Map option: NERDTreeMapJumpFirstChild +Applies to: files and directories. + +Jump to the first child of the current nodes parent. + +If the cursor is already on the first node then do the following: + * loop back thru the siblings of the current nodes parent until we find an + open dir with children + * go to the first child of that node + +------------------------------------------------------------------------------ + *NERDTree-J* +Default key: J +Map option: NERDTreeMapJumpLastChild +Applies to: files and directories. + +Jump to the last child of the current nodes parent. + +If the cursor is already on the last node then do the following: + * loop forward thru the siblings of the current nodes parent until we find + an open dir with children + * go to the last child of that node + +------------------------------------------------------------------------------ + *NERDTree-c-j* +Default key: +Map option: NERDTreeMapJumpNextSibling +Applies to: files and directories. + +If a dir node is selected, jump to the next sibling of that node. +If a file node is selected, jump to the next sibling of that nodes parent. + +------------------------------------------------------------------------------ + *NERDTree-c-k* +Default key: +Map option: NERDTreeMapJumpPrevSibling +Applies to: files and directories. + +If a dir node is selected, jump to the previous sibling of that node. +If a file node is selected, jump to the previous sibling of that nodes parent. + +------------------------------------------------------------------------------ + *NERDTree-C* +Default key: C +Map option: NERDTreeMapChdir +Applies to: directories. + +Made the selected directory node the new tree root. + +------------------------------------------------------------------------------ + *NERDTree-u* +Default key: u +Map option: NERDTreeMapUpdir +Applies to: no restrictions. + +Move the tree root up a dir (like doing a "cd .."). + +------------------------------------------------------------------------------ + *NERDTree-U* +Default key: U +Map option: NERDTreeMapUpdirKeepOpen +Applies to: no restrictions. + +Like |NERDTree-u| except that the old tree root is kept open. + +------------------------------------------------------------------------------ + *NERDTree-r* +Default key: r +Map option: NERDTreeMapRefresh +Applies to: files and directories. + +If a dir is selected, recursively refresh that dir, i.e. scan the filesystem +for changes and represent them in the tree. + +If a file node is selected then the above is done on it's parent. + +------------------------------------------------------------------------------ + *NERDTree-R* +Default key: R +Map option: NERDTreeMapRefreshRoot +Applies to: no restrictions. + +Recursively refresh the tree root. + +------------------------------------------------------------------------------ + *NERDTree-m* +Default key: m +Map option: NERDTreeMapFilesystemMenu +Applies to: files and directories. + +Display the filesystem menu. See |NERDTreeFilesysMenu| for details. + +------------------------------------------------------------------------------ + *NERDTree-H* +Default key: H +Map option: NERDTreeMapToggleHidden +Applies to: no restrictions. + +Toggles whether hidden files are displayed. Hidden files are any +file/directory that starts with a "." + +------------------------------------------------------------------------------ + *NERDTree-f* +Default key: f +Map option: NERDTreeMapToggleFilters +Applies to: no restrictions. + +Toggles whether file filters are used. See |NERDTreeIgnore| for details. + +------------------------------------------------------------------------------ + *NERDTree-F* +Default key: F +Map option: NERDTreeMapToggleFiles +Applies to: no restrictions. + +Toggles whether file nodes are displayed. + +------------------------------------------------------------------------------ + *NERDTree-q* +Default key: q +Map option: NERDTreeMapQuit +Applies to: no restrictions. + +Closes the NERDtree window. + +------------------------------------------------------------------------------ + *NERDTree-?* +Default key: ? +Map option: NERDTreeMapHelp +Applies to: no restrictions. + +Toggles whether the quickhelp is displayed. + +------------------------------------------------------------------------------ +2.3. The filesystem menu *NERDTreeFilesysMenu* + +The purpose of the filesystem menu is to allow you to perform basic filesystem +operations quickly from the NERD tree rather than the console. + +The filesystem menu can be accessed with 'm' mapping and has three supported +operations: > + 1. Adding nodes. + 2. Renaming nodes. + 3. Deleting nodes. +< +1. Adding nodes: +To add a node move the cursor onto (or anywhere inside) the directory you wish +to create the new node inside. Select the 'add node' option from the +filesystem menu and type a filename. If the filename you type ends with a '/' +character then a directory will be created. Once the operation is completed, +the cursor is placed on the new node. + +2. Renaming nodes: +To rename a node, put the cursor on it and select the 'rename' option from the +filesystem menu. Enter the new name for the node and it will be renamed. If +the old file is open in a buffer, you will be asked if you wish to delete that +buffer. Once the operation is complete the cursor will be placed on the +renamed node. + +3. Deleting nodes: +To delete a node put the cursor on it and select the 'delete' option from the +filesystem menu. After confirmation the node will be deleted. If a file is +deleted but still exists as a buffer you will be given the option to delete +that buffer. + +============================================================================== +3. Customisation *NERDTreeOptions* + + +------------------------------------------------------------------------------ +3.1. Customisation summary *NERDTreeOptionSummary* + +The script provides the following options that can customise the behaviour the +NERD tree. These options should be set in your vimrc. + +|loaded_nerd_tree| Turns off the script. + +|NERDChristmasTree| Tells the NERD tree to make itself colourful + and pretty. + +|NERDTreeAutoCenter| Controls whether the NERD tree window centers + when the cursor moves within a specified + distance to the top/bottom of the window. +|NERDTreeAutoCenterThreshold| Controls the sensitivity of autocentering. + +|NERDTreeCaseSensitiveSort| Tells the NERD tree whether to be case + sensitive or not when sorting nodes. + +|NERDTreeChDirMode| Tells the NERD tree if/when it should change + vim's current working directory. + +|NERDTreeHighlightCursorline| Tell the NERD tree whether to highlight the + current cursor line. + +|NERDTreeIgnore| Tells the NERD tree which files to ignore. + +|NERDTreeMouseMode| Tells the NERD tree how to handle mouse + clicks. + +|NERDTreeShowFiles| Tells the NERD tree whether to display files + in the tree on startup. + +|NERDTreeShowHidden| Tells the NERD tree whether to display hidden + files on startup. + +|NERDTreeSortOrder| Tell the NERD tree how to sort the nodes in + the tree. + +|NERDTreeSplitVertical| Tells the script whether the NERD tree should + be created by splitting the window vertically + or horizontally. + +|NERDTreeWinPos| Tells the script where to put the NERD tree + window. + + +|NERDTreeWinSize| Sets the window size when the NERD tree is + opened. + +------------------------------------------------------------------------------ +3.2. Customisation details *NERDTreeOptionDetails* + +To enable any of the below options you should put the given line in your +~/.vimrc + + *loaded_nerd_tree* +If this plugin is making you feel homicidal, it may be a good idea to turn it +off with this line in your vimrc: > + let loaded_nerd_tree=1 +< +------------------------------------------------------------------------------ + *NERDChristmasTree* +Values: 0 or 1. +Default: 1. + +If this option is set to 1 then some extra syntax highlighting elements are +added to the nerd tree to make it more colourful. + +Set it to 0 for a more vanilla looking tree. + +------------------------------------------------------------------------------ + *NERDTreeAutoCenter* +Values: 0 or 1. +Default: 1 + +If set to 1, the NERD tree window will center around the cursor if it moves to +within |NERDTreeAutoCenterThreshold| lines of the top/bottom of the window. + +This is ONLY done in response to tree navigation mappings, +i.e. |NERDTree-J| |NERDTree-K| |NERDTree-C-J| |NERDTree-c-K| |NERDTree-p| +|NERDTree-P| + +The centering is done with a |zz| operation. + +------------------------------------------------------------------------------ + *NERDTreeAutoCenterThreshold* +Values: Any natural number. +Default: 3 + +This option controls the "sensitivity" of the NERD tree auto centering. See +|NERDTreeAutoCenter| for details. + +------------------------------------------------------------------------------ + *NERDTreeCaseSensitiveSort* +Values: 0 or 1. +Default: 0. + +By default the NERD tree does not sort nodes case sensitively, i.e. nodes +could appear like this: > + bar.c + Baz.c + blarg.c + boner.c + Foo.c +< +But, if you set this option to 1 then the case of the nodes will be taken into +account. The above nodes would then be sorted like this: > + Baz.c + Foo.c + bar.c + blarg.c + boner.c +< +------------------------------------------------------------------------------ + *NERDTreeChDirMode* + +Values: 0, 1 or 2. +Default: 1. + +Use this option to tell the script when (if at all) to change the current +working directory (CWD) for vim. + +If it is set to 0 then the CWD is never changed by the NERD tree. + +If set to 1 then the CWD is changed when the NERD tree is first loaded to the +directory it is initialized in. For example, if you start the NERD tree with > + :NERDTree /home/marty/foobar +< +then the CWD will be changed to /home/marty/foobar and will not be changed +again unless you init another NERD tree with a similar command. + +If the option is set to 2 then it behaves the same as if set to 1 except that +the CWD is changed whenever the tree root is changed. For example, if the CWD +is /home/marty/foobar and you make the node for /home/marty/foobar/baz the new +root then the CWD will become /home/marty/foobar/baz. + +Note to windows users: it is highly recommended that you have this option set +to either 1 or 2 or else the script wont function properly if you attempt to +open a NERD tree on a different drive to the one vim is currently in. + +Authors note: at work i have this option set to 1 because i have a giant ctags +file in the root dir of my project. This way i can initialise the NERD tree +with the root dir of my project and always have ctags available to me --- no +matter where i go with the NERD tree. + +------------------------------------------------------------------------------ + *NERDTreeHighlightCursorline* +Values: 0 or 1. +Default: 1. + +If set to 1, the current cursor line in the NERD tree buffer will be +highlighted. This is done using the |cursorline| option. + +------------------------------------------------------------------------------ + *NERDTreeIgnore* +Values: a list of regular expressions. +Default: ['\~$']. + +This option is used to specify which files the NERD tree should ignore. It +must be a list of regular expressions. When the NERD tree is rendered, any +files/dirs that match any of the regex's in NERDTreeIgnore wont be displayed. + +For example if you put the following line in your vimrc: > + let NERDTreeIgnore=['\.vim$', '\~$'] +< +then all files ending in .vim or ~ will be ignored. + +Note: to tell the NERD tree not to ignore any files you must use the following +line: > + let NERDTreeIgnore=[] +< + +The file filters can be turned on and off dynamically with the |NERDTree-f| +mapping. + +------------------------------------------------------------------------------ + *NERDTreeMouseMode* +Values: 1, 2 or 3. +Default: 1. + +If set to 1 then a double click on a node is required to open it. +If set to 2 then a single click will open directory nodes, while a double +click will still be required for file nodes. +If set to 3 then a single click will open any node. + +Note: a double click anywhere on a line that a tree node is on will +activate it, but all single-click activations must be done on name of the node +itself. For example, if you have the following node: > + | | |-application.rb +< +then (to single click activate it) you must click somewhere in +'application.rb'. + +------------------------------------------------------------------------------ + *NERDTreeShowFiles* +Values: 0 or 1. +Default: 1. + +If this option is set to 1 then files are displayed in the NERD tree. If it is +set to 0 then only directories are displayed. + +This option can be toggled dynamically with the |NERDTree-F| mapping and is +useful for drastically shrinking the tree when you are navigating to a +different part of the tree. + +------------------------------------------------------------------------------ + *NERDTreeShowHidden* +Values: 0 or 1. +Default: 0. + +This option tells vim whether to display hidden files by default. This option +can be dynamically toggled with the |NERDTree-H| mapping. +Use one of the follow lines to set this option: > + let NERDTreeShowHidden=0 + let NERDTreeShowHidden=1 +< + +------------------------------------------------------------------------------ + *NERDTreeSortOrder* +Values: a list of regular expressions. +Default: ['\/$', '*', '\.swp$', '\.bak$', '\~$'] + +This option is set to a list of regular expressions which are used to +specify the order of nodes under their parent. + +For example, if the option is set to: > + ['\.vim$', '\.c$', '\.h$', '*', 'foobar'] +< +then all .vim files will be placed at the top, followed by all .c files then +all .h files. All files containing the string 'foobar' will be placed at the +end. The star is a special flag: it tells the script that every node that +doesnt match any of the other regexps should be placed here. + +If no star is present in NERDTreeSortOrder then one is automatically appended +to the array. + +The regex '\/$' should be used to match directory nodes. + +After this sorting is done, the files in each group are sorted alphabetically. + +Other examples: > + (1) ['*', '\/$'] + (2) [] + (3) ['\/$', '\.rb$', '\.php$', '*', '\.swp$', '\.bak$', '\~$'] +< +1. Directories will appear last, everything else will appear above. +2. Every will simply appear in alphabetical order. +3. Dirs will appear first, then ruby and php. Swap files, bak files and vim + backup files will appear last with everything else preceding them. + +------------------------------------------------------------------------------ + *NERDTreeSplitVertical* +Values: 0 or 1. +Default: 1. + +This option, along with |NERDTreeWinPos|, is used to determine where the NERD +tree window appears. + +If it is set to 1 then the NERD tree window will appear on either the left or +right side of the screen (depending on the |NERDTreeWinPos| option). + +If it set to 0 then the NERD tree window will appear at the top of the screen. + +------------------------------------------------------------------------------ + *NERDTreeWinPos* +Values: 0 or 1. +Default: 1. + +This option works in conjunction with the |NERDTreeSplitVertical| option to +determine where NERD tree window is placed on the screen. + +If the option is set to 1 then the NERD tree will appear on the left or top of +the screen (depending on the value of |NERDTreeSplitVertical|). If set to 0, +the window will appear on the right or bottom of the screen. + +This option is makes it possible to use two different explorer type +plugins simultaneously. For example, you could have the taglist plugin on the +left of the window and the NERD tree on the right. + +------------------------------------------------------------------------------ + *NERDTreeWinSize* +Values: a positive integer. +Default: 31. + +This option is used to change the size of the NERD tree when it is loaded. + +============================================================================== + *NERDTreePublicFunctions* +5. Public functions ~ + +The script provides 2 public functions for your hacking pleasure. Their +signatures are: > + function! NERDTreeGetCurrentNode() + function! NERDTreeGetCurrentPath() +< +The first returns the node object that the cursor is currently on, while the +second returns the corresponding path object. + +This is probably a good time to mention that the script implements prototype +style OO. To see the functions that each class provides you can read look at +the code. + +Use the node objects to manipulate the structure of the tree. Use the path +objects to access the data the tree represents and to make changes to the +filesystem. + +============================================================================== +5. TODO list *NERDTreeTodo* + +Window manager integration? + +============================================================================== +6. The Author *NERDTreeAuthor* + +The author of the NERD tree is a terrible terrible monster called Martyzilla +who gobbles up small children with milk and sugar for breakfast. He has an odd +love/hate relationship with computers (but monsters hate everything by nature +you know...) which can be awkward for him since he is a pro computer nerd for +a living. + +He can be reached at martin_grenfell at msn.com. He would love to hear from +you, so feel free to send him suggestions and/or comments about this plugin. +Don't be shy --- the worst he can do is slaughter you and stuff you in the +fridge for later ;) + +============================================================================== +7. Changelog *NERDTreeChangelog* + +2.6.2 + - Now when you try to open a file node into a window that is modified, the + window is not split if the &hidden option is set. Thanks to Niels Aan + de Brugh for this suggestion. + +2.6.1 + - Fixed a major bug with the mapping. Thanks to Zhang Weiwu for + emailing me. + +2.6.0 + - Extended the behaviour of . Now if the cursor is on a file node + and you use the cursor will jump to its PARENTS next/previous + sibling. Go :help NERDTree-c-j and :help NERDTree-c-k for info. + - Extended the behaviour of the J/K mappings. Now if the cursor is on the + last child of a node and you push J/K it will jump down to the last child + of the next/prev of its parents siblings that is open and has children. + Go :help NERDTree-J and :help NERDTree-K for info. + - The goal of these changes is to make tree navigation faster. + - Reorganised the help page a bit. + - Removed the E mapping. + - bugfixes + +2.5.0 + - Added an option to enforce case sensitivity when sorting tree nodes. + Read :help NERDTreeCaseSensitiveSort for details. (thanks to Michael + Madsen for emailing me about this). Case sensitivity defaults to off. + - Made the script echo a "please wait" style message when opening large + directories. Thanks to AOYAMA Shotaro for this suggestion. + - Added 2 public functions that can be used to retrieve the treenode and + path that the cursor is on. Read :help NERDTreePublicFunctions for + details (thanks again to AOYAMA Shotaro for the idea :). + - added 2 new mappings for file nodes: "g" and "go". These are the + same as the "" and "o" maps except that the cursor stays in the + NERDTree. Note: these maps are slaved to the o and mappings, so if + eg you remap "" to "i" then the "g" map will also be changed + to "gi". + - Renamed many of the help tags to be simpler. + - Simplified the ascii "graphics" for the filesystem menu + - Fixed bugs. + - Probably created bugs. + - Refactoring. + +2.4.0 + - Added the P mapping to jump to the tree root. + - Added window centering functionality that can be triggered when doing + using any of the tree nav mappings. Essentially, if the cursor comes + within a certain distance of the top/bottom of the window then a zz is + done in the window. Two related options were added: NERDTreeAutoCenter + to turn this functionality on/off, and NERDTreeAutoCenterThreshold to + control how close the cursor has to be to the window edge to trigger the + centering. + +2.3.0 + - Tree navigation changes: + - Added J and K mappings to jump to last/first child of the current dir. + Options to customise these mappings have also been added. + - Remapped the jump to next/prev sibling commands to be and by + default. + These changes should hopefully make tree navigation mappings easier to + remember and use as the j and k keys are simply reused 3 times (twice + with modifier keys). + + - Made it so that, when any of the tree filters are toggled, the cursor + stays with the selected node (or goes to its parent/grandparent/... if + that node is no longer visible) + - Fixed an error in the doc for the mouse mode option. + - Made the quickhelp correctly display the current single/double click + mappings for opening nodes as specified by the NERDTreeMouseMode option. + - Fixed a bug where the script was spazzing after prompting you to delete + a modified buffer when using the filesystem menu. + - Refactoring +2.2.3 + - Refactored the :echo output from the script. + - Fixed some minor typos in the doc. + - Made some minor changes to the output of the 'Tree filtering mappings' + part of the quickhelp + +2.2.2 + - More bugfixes... doh. + +2.2.1 + - Bug fix that was causing an exception when closing the nerd tree. Thanks + to Tim carey-smith and Yu Jun for pointing this out. + +2.2.0 + - Now 'cursorline' is set in the NERD tree buffer by default. See :help + NERDTreeHighlightCursorline for how to disable it. + +2.1.2 + - Stopped the script from clobbering the 1,2,3 .. 9 registers. + - Made it "silent!"ly delete buffers when renaming/deleting file nodes. + - Minor correction to the doc + - Fixed a bug when refreshing that was occurring when the node you + refreshed had been deleted externally. + - Fixed a bug that was occurring when you open a file that is already open + and modified. + +2.1.1 + - Added a bit more info about the buffers you are prompted to delete when + renaming/deleting nodes from the filesystem menu that are already loaded + into buffers. + - Refactoring and bugfixes + +2.1.0 + - Finally removed the blank line that always appears at the top of the + NERDTree buffer + - Added NERDTreeMouseMode option. If set to 1, then a double click is + required to activate all nodes, if set to 2 then a single click will + activate directory nodes, if set to 3 then a single click will activate + all nodes. + - Now if you delete a file node and have it open in a buffer you are given + the option to delete that buffer as well. Similarly if you rename a file + you are given the option to delete any buffers containing the old file + (if any exist) + - When you rename or create a node, the cursor is now put on the new node, + this makes it easy immediately edit the new file. + - Fixed a bug with the ! mapping that was occurring on windows with paths + containing spaces. + - Made all the mappings customisable. See |NERD_tree-mappings| for + details. A side effect is that a lot of the "double mappings" have + disappeared. E.g 'o' is now the key that is used to activate a node, + is no longer mapped to the same. + - Made the script echo warnings in some places rather than standard echos + - Insane amounts of refactoring all over the place. + +2.0.0 + - Added two new NERDChristmasTree decorations. First person to spot them + and email me gets a free copy of the NERDTree. + - Made it so that when you jump around the tree (with the p, s and S + mappings) it is counted as a jump by vim. This means if you, eg, push + 'p' one too many times then you can go `` or ctrl-o. + - Added a new option called NERDTreeSortOrder which takes an array of + regexs and is used to determine the order that the treenodes are listed + in. Go :help NERDTreeSortOrder for details. + - Removed the NERDTreeSortDirs option because it is consumed by + NERDTreeSortOrder + - Added the 'i' mapping which is the same as but requires less + effort to reach. + - Added the ! mapping which is used to execute file in the tree (after it + prompts you for arguments etc) + + +============================================================================== +8. Credits *NERDTreeCredits* + +Thanks to Tim Carey-Smith for testing/using the NERD tree from the first +pre-beta version, for his many suggestions and for his constant stream of bug +complaints. + +Thanks to Vigil for trying it out before the first release :) and suggesting +that mappings to open files in new tabs should be implemented. + +Thanks to Nick Brettell for testing, fixing my spelling and suggesting i put a + .. (up a directory) +line in the gui. + +Thanks to Thomas Scott Urban - the author of the vtreeexplorer plugin - whose +gui code i borrowed from. + +Thanks to Terrance Cohen for pointing out a bug where the script was changing +vims CWD all over the show. + +Thanks to Yegappan Lakshmanan (author of Taglist and other orgasmically +wonderful plugins) for telling me how to fix a bug that was causing vim to go +into visual mode everytime you double clicked a node :) + +Thanks to Jason Mills for sending me a fix that allows windows paths to use +forward slashes as well as backward. + +Thanks to Michael Geddes (frogonwheels on #vim at freenode) for giving me some +tips about syntax highlighting when i was doing highlighting for the +quickhelp. + +Thanks to Yu Jun for emailing me about a bug that was occurring when closing +the tree. + +Thanks to Michael Madsen for emailing me about making case sensitivity +optional when sorting nodes. + +Thanks to AOYAMA Shotaro for suggesting that i echo a "please wait" message +when opening large directories. + +Thanks to Michael Madsen for requesting the NERDTreeCaseSensitiveSort option. + +Thanks to AOYAMA Shotaro for suggesting that a "please wait" style message be +echoed when opening large directories. Also, thanks for the suggestion of +having public functions in the script to access the internal data :D + +Thanks to Zhang Weiwu for emailing me about a bug with the the mapping +in 2.6.0 + +Thanks to Niels Aan de Brugh for the suggestion that the script now split the +window if you try to open a file in a window containing a modified buffer when +the &hidden option is set. + + + vim:tw=78:ts=8:ft=help:norl: -- cgit v1.2.3-54-g00ecf