summaryrefslogtreecommitdiff
path: root/games-fps/ut2004-data/ut2004-data-3186-r3.ebuild.old
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--games-fps/ut2004-data/ut2004-data-3186-r3.ebuild.old476
1 files changed, 476 insertions, 0 deletions
diff --git a/games-fps/ut2004-data/ut2004-data-3186-r3.ebuild.old b/games-fps/ut2004-data/ut2004-data-3186-r3.ebuild.old
new file mode 100644
index 0000000..b379bd3
--- /dev/null
+++ b/games-fps/ut2004-data/ut2004-data-3186-r3.ebuild.old
@@ -0,0 +1,476 @@
+# Copyright 1999-2007 Gentoo Foundation
+# Distributed under the terms of the GNU General Public License v2
+# $Header: $
+
+inherit eutils multilib games games-ut2k4mod
+
+DESCRIPTION="Unreal Tournament 2004 - this is the data portion of UT2004"
+HOMEPAGE="http://www.unrealtournament2004.com/"
+SRC_URI=""
+
+LICENSE="ut2003"
+SLOT="0"
+KEYWORDS="amd64 x86"
+IUSE="dynamic icon"
+RESTRICT="strip"
+
+# Must assume for Midway DVDs that openal, libsdl & unshield are needed.
+# Needs >=app-arch/unshield-0.5-r1 due to bug #149235.
+# Needs imagemagick to extract the icon from some Midway DVDs.
+RDEPEND="media-libs/openal
+ media-libs/libsdl"
+DEPEND="${RDEPEND}
+ games-util/uz2unpack
+ >=app-arch/unshield-0.5-r1
+ icon? ( media-gfx/imagemagick )"
+# Ideally, will be downloading ut2004 while installing ut2004-data
+PDEPEND="games-fps/ut2004"
+
+S=${WORKDIR}
+dir=${GAMES_PREFIX_OPT}/ut2004
+Ddir=${D}/${dir}
+
+QA_TEXTRELS="${dir:1}/System/libSDL-1.2.so.0"
+
+GAMES_LICENSE_CHECK="yes"
+
+grabdirs() {
+ local d srcdir
+
+ for d in {Music,Sounds,Speech,StaticMeshes,Textures} ; do
+ srcdir=${CDROM_ROOT}/$1${d}
+ # Is flexible to handle CD_ROOT vs CD_ROOT_1 mixups
+ [[ -d "${srcdir}" ]] || srcdir=${CDROM_ROOT}/${d}
+ if [[ -d "${srcdir}" ]] ; then
+ insinto "${dir}"
+ doins -r "${srcdir}" || die "doins ${srcdir} failed"
+ fi
+ done
+}
+
+pkg_setup() {
+ games_pkg_setup
+
+ ewarn "This is a huge package. If you do not have at least 7GB of free"
+ ewarn "disk space in ${PORTAGE_TMPDIR} and also in ${GAMES_PREFIX_OPT}"
+ ewarn "then you should abort this installation now and free up some space."
+}
+
+src_unpack() {
+ check_dvd
+
+ if [[ "${USE_DVD}" -eq 1 ]] ; then
+ if [[ "${USE_MIDWAY_DVD}" -eq 1 ]] ; then
+ # Is 1 DVD, either UT2004-only or Anthology
+ if [[ "${USE_GERMAN_MIDWAY_DVD}" -eq 1 ]] ; then
+ cdrom_get_cds autorund/unreal.ico
+ else
+ cdrom_get_cds AutoRunData/Unreal.ico
+ fi
+ else
+ DISK1="CD1/"
+ DISK2="CD2/"
+ DISK3="CD3/"
+ DISK4="CD4/"
+ DISK5="CD5/"
+ DISK6="CD6/"
+ if [[ "${USE_ECE_DVD}" -eq 1 ]] ; then
+ # Editor's Choice Edition DVD
+ cdrom_get_cds "${DISK1}"System/UT2004.ini \
+ "${DISK2}"Textures/2K4Fonts.utx.uz2 \
+ "${DISK3}"Textures/ONSDeadVehicles-TX.utx.uz2 \
+ "${DISK4}"Textures/XGameShaders2004.utx.uz2 \
+ "${DISK5}"Speech/ons.xml \
+ "${DISK6}"Sounds/TauntPack.det_uax.uz2
+ else
+ # Original DVD
+ cdrom_get_cds "${DISK1}"System/UT2004.ini \
+ "${DISK2}"Textures/2K4Fonts.utx.uz2 \
+ "${DISK3}"Textures/ONSDeadVehicles-TX.utx.uz2 \
+ "${DISK4}"StaticMeshes/AlienTech.usx.uz2 \
+ "${DISK5}"Speech/ons.xml \
+ "${DISK6}"Sounds/TauntPack.det_uax.uz2
+ fi
+ fi
+ else
+ # 6 CDs
+ cdrom_get_cds System/UT2004.ini \
+ Textures/2K4Fonts.utx.uz2 \
+ Textures/ONSDeadVehicles-TX.utx.uz2 \
+ StaticMeshes/AlienTech.usx.uz2 \
+ Speech/ons.xml \
+ Sounds/TauntPack.det_uax.uz2
+ fi
+
+ if [[ "${USE_MIDWAY_DVD}" -ne 1 ]] ; then
+ unpack_makeself "${CDROM_ROOT}"/linux-installer.sh \
+ || die "unpacking linux installer"
+ use x86 && unpack ./linux-x86.tar
+ use amd64 && unpack ./linux-amd64.tar
+ fi
+}
+
+src_install() {
+ local cabfile diskno srcdir varname j
+
+ if [[ "${USE_MIDWAY_DVD}" -eq 1 ]] ; then
+ einfo "Copying files from UT2004 Midway DVD."
+
+ if [[ -e "${CDROM_ROOT}"/Manual/Manual.pdf ]] ; then
+ insinto "${dir}"/Manual
+ doins "${CDROM_ROOT}"/Manual/Manual.pdf \
+ || die "copying Manual.pdf"
+ elif [[ -e "${CDROM_ROOT}"/Manual.pdf ]] ; then
+ insinto "${dir}"/Manual
+ doins "${CDROM_ROOT}"/Manual.pdf \
+ || die "copying Manual.pdf"
+ fi
+
+ # Symlinks for unshield. data1&2.cab are both in Disk1.
+ # unshield needs data1.hdr
+ if [[ "${USE_GERMAN_MIDWAY_DVD}" -eq 1 ]] ; then
+ ln -sfn "${CDROM_ROOT}/disk1/data1.hdr" .
+ ln -sfn "${CDROM_ROOT}/disk1/data1.cab" .
+ ln -sfn "${CDROM_ROOT}/disk1/data2.cab" .
+ ln -sfn "${CDROM_ROOT}/disk2/data3.cab" .
+ ln -sfn "${CDROM_ROOT}/disk3/data4.cab" .
+ ln -sfn "${CDROM_ROOT}/disk4/data5.cab" .
+ ln -sfn "${CDROM_ROOT}/disk5/data6.cab" .
+ ln -sfn "${CDROM_ROOT}/disk6/data7.cab" .
+ ln -sfn "${CDROM_ROOT}/disk7/data8.cab" .
+ else
+ ln -sfn "${CDROM_ROOT}/Disk1/data1.hdr" .
+ ln -sfn "${CDROM_ROOT}/Disk1/data1.cab" .
+ ln -sfn "${CDROM_ROOT}/Disk1/data2.cab" .
+ ln -sfn "${CDROM_ROOT}/Disk2/data3.cab" .
+ ln -sfn "${CDROM_ROOT}/Disk3/data4.cab" .
+ ln -sfn "${CDROM_ROOT}/Disk4/data5.cab" .
+ ln -sfn "${CDROM_ROOT}/Disk5/data6.cab" .
+ # The Midway Anthology DVD contains up to data9.cab
+ if [[ -e "${CDROM_ROOT}/Disk8/data9.cab" ]] ; then
+ ln -sfn "${CDROM_ROOT}/Disk6/data7.cab" .
+ ln -sfn "${CDROM_ROOT}/Disk7/data8.cab" .
+ ln -sfn "${CDROM_ROOT}/Disk8/data9.cab" .
+ fi
+ fi
+
+ # The big extraction
+ einfo "Extracting from CAB files - this will take several minutes."
+ unshield x data1.cab || die "unshield data1.cab failed"
+
+ # Useful debugging information
+ ls -R > extract-filelist.txt
+
+ if [[ -d 4_UT2004_Animations ]] ; then
+ # Delete the other games on the Anthology DVD
+ rm -rf {1,2,3}_Unreal* 4_UT2004_EXE Launcher_English OCXFiles
+ # Rename directories to be same as Midway UT2004-only DVD,
+ # i.e. rename "4_UT2004_Animations" to "Animations".
+ for j in 4_UT2004_* ; do
+ mv -f "${j}" "${j:9}" || die "mv ${j} failed"
+ done
+ fi
+
+ # The "logging" subdirectory is created by unshield.
+ rm -rf logging
+ rm -f *.{cab,hdr}
+
+ for j in Animations Benchmark ForceFeedback Help KarmaData \
+ Manual Maps Music Sounds Speech StaticMeshes \
+ System Textures Web ; do
+ einfo "Collating ${j}"
+
+ # UT2004-only DVD has "All_*" dirs, and Anthology DVD has "*_All"
+ if [[ -d "All_${j}" ]] ; then
+ if [[ -d "${j}" ]] ; then
+ cp -rf "All_${j}"/* "${j}" || die "cp All_${j}"
+ else
+ mv -f "All_${j}" "${j}" || die "mv All_${j}"
+ fi
+ fi
+ if [[ -d "${j}_All" ]] ; then
+ if [[ -d "${j}" ]] ; then
+ cp -rf "${j}_All"/* "${j}" || die "cp ${j}_All"
+ else
+ mv -f "${j}_All" "${j}" || die "mv ${j}_All"
+ fi
+ fi
+
+ if [[ -d "English_${j}" ]] ; then
+ if [[ -d "${j}" ]] ; then
+ cp -rf "English_${j}"/* "${j}" || die "cp English_${j}"
+ else
+ mv -f "English_${j}" "${j}" || die "mv English_${j}"
+ fi
+ fi
+ if [[ -d "${j}_English" ]] ; then
+ if [[ -d "${j}" ]] ; then
+ cp -rf "${j}_English"/* "${j}" || die "cp ${j}_English"
+ else
+ mv -f "${j}_English" "${j}" || die "mv ${j}_English"
+ fi
+ fi
+
+ # Ensure that the directory exists
+ mkdir -p "${j}" || die
+ done
+
+ # Rearrange directories
+ if [[ -d English_Sounds_Speech_System_Help ]] ; then
+ # http://utforums.epicgames.com/showthread.php?t=558146
+ for j in Sounds Speech System Help ; do
+ cp -rf English_Sounds_Speech_System_Help/"${j}"/* "${j}" \
+ || die "cp English_Sounds_Speech_System_Help/${j}"
+ done
+ fi
+
+ if [[ ! -d Benchmark/Stuff ]] ; then
+ mkdir -p Benchmark/Stuff || die
+ cp -f BenchmarkStuff/timedemo.txt Benchmark/Stuff || die
+ fi
+
+ if [[ ! -d System/editorres ]] ; then
+ mkdir -p System/editorres || die
+ cp -rf Systemeditorres/* System/editorres || die
+ fi
+
+ if [[ ! -d Web/images ]] ; then
+ mkdir -p Web/{images,ServerAdmin,Src} || die
+ cp -rf Webimages/* Web/images || die
+ cp -rf WebServerAdmin/* Web/ServerAdmin || die
+ cp -rf WebSrc/* Web/Src || die
+ fi
+
+ # Straggling file. Seems safe to ignore.
+ #[[ -e US_License.int ]] && mv -f US_License.int System
+
+ # Remove unnecessary directories
+ rm -rf Benchmark{CSVs,Logs,Results,Stuff}
+ rm -rf Systemeditorres Web{images,ServerAdmin,Src}
+ rm -rf \<* \[* _* All_* English_* *_All *_English
+
+ # These files are created later, for all installations
+ find . -type f -name 'DO_NOT_DELETE.ME' -delete
+
+ # Sanity checks
+ [[ -d Animations ]] || die "Animations directory does not exist."
+ [[ -d Music ]] || die "Music directory does not exist."
+
+ if [[ ! -e ut2004.xpm ]] && use icon ; then
+ # Create ut2004.xpm desktop icon if possible
+ if [[ -e Help/Unreal.ico ]] ; then
+ einfo "Creating icon from Help/Unreal.ico"
+ # Uses imagemagick to convert the icon
+ convert Help/Unreal.ico ut2004.xpm \
+ || die "convert Unreal.ico failed"
+ mv -f ut2004-6.xpm ut2004.xpm || die
+ # Remove the other graphics files that were extracted
+ rm -f ut2004-?.xpm
+ elif [[ -e "${CDROM_ROOT}"/AutoRunData/Unreal.ico ]] ; then
+ einfo "Creating icon from /AutoRunData/Unreal.ico on DVD"
+ # Uses imagemagick to convert the icon
+ convert "${CDROM_ROOT}"/AutoRunData/Unreal.ico ut2004.xpm \
+ || die "convert Unreal.ico failed"
+ mv -f ut2004-6.xpm ut2004.xpm || die
+ # Remove the other graphics files that were extracted
+ rm -f ut2004-?.xpm
+ elif [[ -e Help/Unreal.bmp ]] ; then
+ einfo "Creating icon from Help/Unreal.bmp"
+ # Uses imagemagick to convert the icon
+ convert -transparent 'rgb(255,0,255)' Help/Unreal.bmp \
+ ut2004.xpm || die "convert Unreal.bmp failed"
+ # Remove pink border from icon. A shadow remains.
+ mogrify -transparent 'rgb(252,2,252)' ut2004.xpm || die
+ mogrify -transparent 'rgb(217,14,217)' ut2004.xpm || die
+ mogrify -transparent 'rgb(228,10,228)' ut2004.xpm || die
+ mogrify -transparent 'rgb(237,11,236)' ut2004.xpm || die
+ mogrify -transparent 'rgb(246,6,246)' ut2004.xpm || die
+ mogrify -transparent 'rgb(207,21,206)' ut2004.xpm || die
+ mogrify -transparent 'rgb(243,10,243)' ut2004.xpm || die
+ mogrify -transparent 'rgb(211,35,210)' ut2004.xpm || die
+ mogrify -transparent 'rgb(170,69,168)' ut2004.xpm || die
+ mogrify -transparent 'rgb(227,23,227)' ut2004.xpm || die
+ mogrify -transparent 'rgb(215,20,215)' ut2004.xpm || die
+ mogrify -transparent 'rgb(216,32,215)' ut2004.xpm || die
+ mogrify -transparent 'rgb(152,82,149)' ut2004.xpm || die
+ mogrify -transparent 'rgb(220,29,219)' ut2004.xpm || die
+ mogrify -transparent 'rgb(186,56,185)' ut2004.xpm || die
+ mogrify -transparent 'rgb(231,19,231)' ut2004.xpm || die
+ mogrify -transparent 'rgb(165,74,163)' ut2004.xpm || die
+ mogrify -transparent 'rgb(142,93,140)' ut2004.xpm || die
+ mogrify -transparent 'rgb(203,43,201)' ut2004.xpm || die
+ mogrify -transparent 'rgb(150,86,147)' ut2004.xpm || die
+ mogrify -transparent 'rgb(205,41,204)' ut2004.xpm || die
+ mogrify -transparent 'rgb(133,99,131)' ut2004.xpm || die
+ mogrify -transparent 'rgb(128,104,125)' ut2004.xpm || die
+ mogrify -transparent 'rgb(176,65,174)' ut2004.xpm || die
+ mogrify -transparent 'rgb(152,85,150)' ut2004.xpm || die
+ mogrify -transparent 'rgb(138,96,135)' ut2004.xpm || die
+ mogrify -transparent 'rgb(160,78,158)' ut2004.xpm || die
+ fi
+ fi
+
+ # The big install
+ einfo "Installing UT2004 directories..."
+ insinto "${dir}"
+ doins -r * || die "doins -r * failed"
+
+ if [[ -e ut2004.xpm ]] ; then
+ # Install icon
+ doicon ut2004.xpm || die "doicon failed"
+ fi
+ else
+ # Disk 1
+ einfo "Copying files from Disk 1..."
+ insinto "${dir}"
+ doins -r "${CDROM_ROOT}/${DISK1}"{Animations,ForceFeedback,Help,KarmaData,Maps,Sounds,Web} \
+ || die "copying directories"
+ insinto "${dir}"/System
+ doins -r "${CDROM_ROOT}/${DISK1}"System/{editorres,*.{bat,bmp,dat,det,est,frt,ini,int,itt,kot,md5,smt,tmt,u,ucl,upl,url}} \
+ || die "copying System files"
+ insinto "${dir}"/Manual
+ doins "${CDROM_ROOT}/${DISK1}"Manual/Manual.pdf \
+ || die "copying Manual.pdf"
+ insinto "${dir}"/Benchmark/Stuff
+ doins -r "${CDROM_ROOT}/${DISK1}"Benchmark/Stuff/* \
+ || die "copying Benchmark files"
+ cdrom_load_next_cd
+
+ for diskno in {2..5} ; do
+ einfo "Copying files from Disk ${diskno}..."
+ varname="DISK${diskno}"
+ srcdir=${!varname}
+ grabdirs "${srcdir}"
+ cdrom_load_next_cd
+ done
+
+ # Disk 6
+ einfo "Copying files from Disk 6..."
+ grabdirs "${DISK6}"
+
+ # Install extra help files
+ insinto "${dir}"/Help
+ doins Unreal.bmp
+
+ # Install EULA
+ insinto "${dir}"
+ doins UT2004_EULA.txt
+
+ # Installing documentation/icon
+ doins README.linux ut2004.xpm || die "copying readme/icon"
+ dodoc README.linux || die "dodoc README.linux"
+ doicon ut2004.xpm || die "doicon failed"
+
+ # Install System.inis
+ insinto "${dir}"/System
+ doins ini-{det,est,frt,int,itt,kot,smt,tmt}.tar
+
+ # Don't need a messy FindPath() script. This is replaced by
+ # games_make_wrapper in the ut2004 ebuild.
+ #exeinto "${dir}"
+ #doexe bin/ut2004 || die "copying ut2004"
+
+ exeinto "${dir}"/System
+ doexe System/{libSDL-1.2.so.0,openal.so} \
+ || die "copying libraries"
+
+ # Uncompressing files
+ einfo "Uncompressing files... this *will* take a while..."
+ for j in Animations Maps Sounds StaticMeshes Textures ; do
+ fperms -R u+w "${dir}/${j}" || die "fperms ${j} failed"
+ games_ut_unpack "${Ddir}/${j}"
+ done
+ fi
+
+ # Empty directories. "DO_NOT_DELETE.ME" is the original filename, so
+ # is preferred to keepdir.
+ for j in CSVs Logs Results ; do
+ mkdir -p "${Ddir}/Benchmark/${j}"
+ touch "${Ddir}/Benchmark/${j}/DO_NOT_DELETE.ME" || die "touch failed"
+ done
+
+ # Removing unneccessary files
+ rm -f "${Ddir}"/*.{bat,exe,EXE,int}
+ rm -f "${Ddir}"/Help/{InstallerLogo.bmp,SAPI-EULA.txt,{Unreal,UnrealEd}.ico}
+ rm -f "${Ddir}"/Manual/*.exe
+ rm -rf "${Ddir}"/Speech/Redist
+ rm -f "${Ddir}"/System/*.{bat,dll,exe,tar}
+ rm -f "${Ddir}"/System/{{License,Manifest}.smt,{ucc,StdOut}.log}
+ rm -f "${Ddir}"/System/{User,UT2004}.ini
+
+ # Removing file collisions with ut2004-3369-r4
+ rm -f "${Ddir}"/Animations/ONSNewTank-A.ukx
+ rm -f "${Ddir}"/Help/UT2004Logo.bmp
+ rm -f "${Ddir}"/System/{ALAudio.kot,AS-{Convoy,FallenCity,Glacier}.kot,AS-{Convoy,FallenCity,Glacier,Junkyard,Mothership,RobotFactory}.int,bonuspack.{det,est,frt},BonusPack.{int,itt,u},BR-Serenity.int}
+ rm -f "${Ddir}"/System/CTF-{AbsoluteZero,BridgeOfFate,DE-ElecFields,DoubleDammage,January,LostFaith}.int
+ rm -f "${Ddir}"/System/DM-{1on1-Albatross,1on1-Desolation,1on1-Mixer,Corrugation,IronDeity,JunkYard}.int
+ rm -f "${Ddir}"/System/{DOM-Atlantis.int,OnslaughtBP.{kot,u,ucl},OnslaughtFull.int}
+ rm -f "${Ddir}"/System/{Build.ini,CacheRecords.ucl,Core.{est,frt,kot,int,itt,u},CTF-January.kot,D3DDrv.kot,DM-1on1-Squader.kot}
+ rm -f "${Ddir}"/System/{Editor,Engine,Gameplay,GamePlay,UnrealGame,UT2k4Assault,XInterface,XPickups,xVoting,XVoting,XWeapons,XWebAdmin}.{det,est,frt,int,itt,u}
+ rm -f "${Ddir}"/System/{Fire.u,IpDrv.u,License.int,ONS-ArcticStronghold.kot}
+ rm -f "${Ddir}"/System/{OnslaughtFull,onslaughtfull,UT2k4AssaultFull}.{det,est,frt,itt,u}
+ rm -f "${Ddir}"/System/{GUI2K4,Onslaught,skaarjpack,SkaarjPack,XGame}.{det,est,frt,int,itt,kot,u}
+ rm -f "${Ddir}"/System/{Setup,Window}.{det,est,frt,int,itt,kot}
+ rm -f "${Ddir}"/System/XPlayers.{det,est,frt,int,itt}
+ rm -f "${Ddir}"/System/{UnrealEd.u,UTClassic.u,UTV2004c.u,UTV2004s.u,UWeb.u,Vehicles.kot,Vehicles.u,Xweapons.itt,UT2K4AssaultFull.int,UTV2004.kot,UTV2004s.kot}
+ rm -f "${Ddir}"/System/{XAdmin.kot,XAdmin.u,XMaps.det,XMaps.est}
+ rm -f "${Ddir}"/Textures/jwfasterfiles.utx
+ rm -f "${Ddir}"/Web/ServerAdmin/{admins_home.htm,current_bots.htm,ut2003.css,current_bots_species_group.inc}
+ rm -f "${Ddir}"/Web/ServerAdmin/ClassicUT/current_bots.htm
+ rm -f "${Ddir}"/Web/ServerAdmin/UnrealAdminPage/{adminsframe.htm,admins_home.htm,admins_menu.htm,current_bots.htm,currentframe.htm,current_menu.htm}
+ rm -f "${Ddir}"/Web/ServerAdmin/UnrealAdminPage/{defaultsframe.htm,defaults_menu.htm,footer.inc,mainmenu.htm,mainmenu_itemd.inc,rootframe.htm,UnrealAdminPage.css}
+ rm -f "${Ddir}"/Web/ServerAdmin/UT2K3Stats/{admins_home.htm,current_bots.htm,ut2003stats.css}
+
+ # Removing file collisions with ut2004-bonuspack-ece
+ rm -f "${Ddir}"/Animations/{MechaSkaarjAnims,MetalGuardAnim,NecrisAnim,ONSBPAnimations}.ukx
+ rm -f "${Ddir}"/Help/BonusPackReadme.txt
+ rm -f "${Ddir}"/Maps/ONS-{Adara,IslandHop,Tricky,Urban}.ut2
+ rm -f "${Ddir}"/Sounds/{CicadaSnds,DistantBooms,ONSBPSounds}.uax
+ rm -f "${Ddir}"/StaticMeshes/{BenMesh02,BenTropicalSM01,HourAdara,ONS-BPJW1,PC_UrbanStatic}.usx
+ rm -f "${Ddir}"/System/{ONS-Adara.int,ONS-IslandHop.int,ONS-Tricky.int,ONS-Urban.int,OnslaughtBP.int,xaplayersl3.upl}
+ rm -f "${Ddir}"/Textures/{AW-2k4XP,BenTex02,BenTropical01,BonusParticles,CicadaTex,Construction_S}.utx
+ rm -f "${Ddir}"/Textures/{HourAdaraTexor,ONSBPTextures,ONSBP_DestroyedVehicles,PC_UrbanTex,UT2004ECEPlayerSkins}.utx
+
+ # Removing file collisions with ut2004-bonuspack-mega
+ rm -f "${Ddir}"/Help/MegapackReadme.txt
+ rm -f "${Ddir}"/Maps/{AS-BP2-Acatana,AS-BP2-Jumpship,AS-BP2-Outback,AS-BP2-SubRosa,AS-BP2-Thrust}.ut2
+ rm -f "${Ddir}"/Maps/{CTF-BP2-Concentrate,CTF-BP2-Pistola,DM-BP2-Calandras,DM-BP2-GoopGod}.ut2
+ rm -f "${Ddir}"/Music/APubWithNoBeer.ogg
+ rm -f "${Ddir}"/Sounds/A_Announcer_BP2.uax
+ rm -f "${Ddir}"/StaticMeshes/{JumpShipObjects,Ty_RocketSMeshes}.usx
+ rm -f "${Ddir}"/System/{AssaultBP.u,Manifest.in{i,t},Packages.md5}
+ rm -f "${Ddir}"/Textures/{JumpShipTextures,T_Epic2k4BP2,Ty_RocketTextures}.utx
+
+ # Now, since these files are coming off a CD, the times/sizes/md5sums won't
+ # be different ... that means portage will try to unmerge some files (!)
+ # We run touch on ${D} so as to make sure portage doesn't do any such thing
+ find "${Ddir}" -exec touch '{}' \;
+
+ prepgamesdirs
+
+ if [[ "${USE_MIDWAY_DVD}" -eq 1 ]] || use dynamic ; then
+ # Done after prepgamesdirs because do not want to change perms.
+ # Can improve performance, and remove pause when exiting game,
+ # although upstream wants us to use the binary libs.
+ # The binary libs are not even supplied with Midway DVDs anyway.
+ [[ -e "${D}/${dir}"/System/libSDL-1.2.so.0 ]] \
+ && rm -f "${D}/${dir}"/System/libSDL-1.2.so.0
+ dosym /usr/"$(get_libdir)"/libSDL-1.2.so.0 \
+ "${dir}"/System/libSDL-1.2.so.0 \
+ || die "dosym libSDL-1.2.so.0 failed"
+
+ [[ -e "${D}/${dir}"/System/openal.so ]] \
+ && rm -f "${D}/${dir}"/System/openal.so
+ dosym /usr/"$(get_libdir)"/libopenal.so "${dir}"/System/openal.so \
+ || die "dosym openal.so failed"
+ fi
+}
+
+pkg_postinst() {
+ games_pkg_postinst
+
+ echo
+ elog "This is only the data portion of the game. To play UT2004,"
+ elog "you still need to emerge ut2004."
+ echo
+}